Character Progression
Our goal is to make sure all players are able to progress in our server just by playing the game. That is why our project is leading the idea of having certain limitations on enchant of the items. As the server is progressing, such limits are being slowly increased, and new items added, making sure that players are moving forward step by step.
Behemoth Doll can also be obtained by killing monsters in Special Hunting Zone Antharas Lair. Upon slaying monsters, you will receive Monster's Energy which can then be used in Special Craft, to craft Behemoth Doll
Glakias Doll can also be obtained by killing monsters in Special Hunting Zone Frost Lord. Upon slaying monsters, you will receive Ruler's Crystal which can then be used in Special Craft, to craft Glakias Doll
Andreas Van Halter Doll can also be obtained by killing monsters in Special Hunting Zone Pagans Temple. Upon slaying monsters, you will receive Essence of Aden which can then be used in Special Craft, to craft Andreas Van Halter Doll
L-Coins and Ressurection Coins are mainly obtained by slaying monsters, and eliminating other players in PVP. Both coins have 20 second drop cooldown after killing either a monster, or another player in PVP. There is also a daily limit on how many L-Coins you can farm a day, which takes 12 hours of farming. Based on the limit of resurrection coins you can farm daily, you can resurrect your character for free 108 times a day.
Ressurection in Raid Boss area costs 50% less coins.
Character Level |
L-Coins received |
L-Coin Daily Limit |
Resurrection Coins received |
1 - 79 |
16 |
34,560 |
4 |
80 |
18 |
38,880 |
4 |
81 |
20 |
43,200 |
4 |
82 |
22 |
47,520 |
4 |
83 |
24 |
51,840 |
4 |
84 |
26 |
56,160 |
4 |
85 |
28 |
60,480 |
4 |
86 |
30 |
64,800 |
4 |
87 |
32 |
69,120 |
4 |
88 |
34 |
73,440 |
4 |
89 |
36 |
77,760 |
4 |
90 |
40 |
86,400 |
4 |
91 |
43 |
92,880 |
4 |
92 |
46 |
99,360 |
4 |
93 |
49 |
105,840 |
4 |
94 |
52 |
112,320 |
4 |
95 |
55 |
118,800 |
4 |
Party Bonus
Essence is more designed for Solo gameplay, and that's okay. But a lot of players also want to play in a party, which unfortunately is not a good idea originally. Because of that we have increased acquired experience in party:
Party Member Amount |
Party Bonus |
1 |
N/A |
2 |
N/A |
3 |
25% |
4 |
35% |
5 |
40% |
Also, your party will have even more party bonuses if you have support classes in your party!
- If a party is made of 5 members, then a party can receive additional EXP Bonus for maximum of 2 Supports
- If your party is made of 4 Members, support bonus does not apply
- If your party is made of 5 members, and has only 1 support, then bonus for 1 support is applied
- If your party is made of 5 members, and has 2 supports, bonus for 2 supports is applied
- If your party is made of 5 members, and has 3 supports, bonus for only 2 supports is applied
- Bonus for each support in party = additional 7.5% bonus (For example: Party of 5 members with 2 Supports = 55% EXP Bonus instead of 40% EXP Bonus)
Following classes count as support: Bishop, Cardinal, Elven Elder, Eva's Saint, Shillien Elder, Shillien Saint, Paladin, Phoenix Knight, Dark Avenger, Hell Knight, Temple Knight, Eva's Templar, Shillien Knight, Shillien Templar.
Quest Line
Not so long ago, progress of your character has increased dramatically due to updated quest line. Most competetive players reach level 80 just in 24 Hours, something that before used to take a week, or even longer. Not only in current Essence Patch you rush through levels very fast, but certain items lost its value also, such as A-Grade items. Our project does not like such concept, and idea of rushing through all the hunting grounds, to later end up in Xilenos Fortress and sit there for months in one spot, bored of your surroundings and environment. This is why:
Quest Line will end at Cemetary, meaning that quests after Cemetary have been removed from the game, and you as a player are free to choose what you do next.
- Amount of monsters in questing areas up to (40 Level) have been increased
- Amount of monsters you need to kill, to complete the quest up to (45 Level) have been increased
- Removed the following rewards from the Ruins of Agony quest: Talisman of Speed / Talisman of Eva / Talisman of Authority
- Quest items are shared with party members
Offline Hunting
What is Offline Hunting? Such feature has been added to our server, that allows our players to keep their character in game if you get disconnected from the game, or your client closed due to error. It is also suitable for players who canno't keep their computer device running all the time, and prefer to turn it off.
How does it work?
- To activate this function, you must have Offline Farm Rune (Can be purchased in L2Store)
- Type command ".offline auto" in the game chat, enable/disable message will appear in chat
- You must be in auto-hunting mode
- When all conditions are met, if you get disconnected, your character will remain in the game
- If you wish to enable offline hunting mode, you need to type the following command ".offline"
- ".offline" command will immediately disconnect you from your account, but your character will remain in the game
Note: If you try to enter the game with another character, first character will be disconnected from the server. Also in case of server restart, the character will also be disconnected from the game, and you will need to manually enter the game.
Premium Account
Premium Account can be activated by purchasing Premium Account Coupon from L2Store and double-clicking the coupon. The coupon can be bought maximum 3 times a month from one account, and it is also tradeable.
Premium Account provides the following:
- XP/SP +15%
- Sayha's Grace XP +15%
- Limited Sayha's Grace XP +15%
- Adena Drop Amount +30%
- Adena Drop Chance
70% 100%
- Drop Rate +20%
- Spoil Rate +20%
- L-Coin Drop Count +3
- Resurrection Coin Drop Count +1
- XP Lost on Death -50%
- Resurrection w/o penalty cost -50%
- Random craft points from herbs +50%
- Activates daily login bonus
VIP System
VIP Level increases automatically as you spend in-game balance in L2Store. As you increase your VIP Level you receive certain bonuses. These bonuses have been re-worked, in order to not create disbalance between players, as VIP only provides small PVE bonuses. VIP Level never goes down.
VIP Level |
Bonus received |
1 |
+5% XP/SP |
2 |
+10% XP/SP
+1% PVE Damage |
3 |
+10% XP/SP
+1.5% PVE Damage |
4 |
+15% XP/SP
+2% PVE Damage |
5 |
+15% XP/SP
+2.5% PVE Damage |
6 |
+20% XP/SP
+3% PVE Damage |
7 |
+20% XP/SP
+4% PVE Damage |
8 |
+25% XP/SP
+5% PVE Damage |
9 |
+25% XP/SP
+6% PVE Damage |
10 |
+30% XP/SP
+7% PVE Damage |
World Trade
World Trade has been added to the server, an improved version of balance shop. In addition to being able to sell items, you can also set up a 'Buy Order', which allows you to automatically buy items from players at your desired price.
Olympiad
Olympiad arena is open on Thursdays, Fridays, Saturdays 19:00 server time, until 20:00 server time. Hero can be claimed on Sunday 12:00 server time.
Details: Olympiad is made of 3 rounds, and to win the fight you must win 2 out of 3 rounds. To win a round you must either kill your opponent, or deal more damage at the end of the round.
Round #1 |
Round #2 |
Round #3 |
Both opponents are with full HP/CP/MP |
A fighter who wins the first round, begins the 2nd round with HP/CP/MP amount that he ended previous round.
A fighter who looses the first round, begins 2nd round with 90% of his total HP/CP/MP |
If during the match, one fighter wins both 1st & 2nd rounds, the olympiad match is over.
If after 2 rounds, the match score is 1 / 1, both opponents begin the 3rd round with full HP/CP/MP recovered. |
Sealed Rare Accessories
Sealed Rare Accessories can be obtained through events, and Ancient Adena shop. They can also now be transformed into Scroll: Enchant Sealed Rare Accessory via Game Assistant.
Why? Such feature has been added to our server, to give players a chance to enchant Rare Accessories, without having to step outside their comfort zone. Simply by playing the game, you can collect Ancient Adena, and buy Sealed Rare Accessories, or obtain them through events. Then you can also transform them to Scroll: Enchant Sealed Rare Accessory, and enchant your epics.
Rare Accessory |
Chance of receiving Scroll: Enchant Sealed Rare Accessory |
Baium's Ring (Sealed) |
100% |
Frintezza's Necklace (Sealed) |
100% |
Beleth' Ring (Sealed) |
100% |
Zaken's Earring (Sealed) |
80% |
Orfen's Earring (Sealed) |
50% |
Queen Ant's Ring (Sealed) |
50% |
Ring of Core (Sealed) |
20% |
Quality of Life
All Coupons can now be simply right-clicked, where you can choose the items you wish to receive for your coupon.
Dye Enhancer dropping from monsters.
Experience Table
Experience Table has been re-worked, making certain levels possible to reach, and what we believe makes more sense, rather than being stuck for ever at level 90.
The following experience table shows how much experience a character needs, to reach certain level.
Level |
Old Experience Table |
New Experience Table |
90 |
3,775,890,740,522 |
Untouched |
91 |
14,351,742,621,463 |
12,875,890,740,622 |
92 |
60,885,490,897,603 |
42,875,890,740,622 |
93 |
265,633,983,312,619 |
102,875,890,740,622 |
94 |
1,166,527,349,938,690 |
502,875,890,740,622 |
95 |
5,130,458,163,093,410 |
1,002,875,890,740,622 |
96 |
28,914,043,042,021,700 |
2,502,875,890,740,622 |
97 |
143,075,250,460,878,000 |
5,002,875,890,740,622 |
98 |
691,049,046,071,486,000 |
7,502,875,890,740,622 |
99 |
3,321,323,265,001,830,000 |
15,002,875,890,740,622 |
Inventory Item Search
Inventory Item Search has been added to the server, allowing you to easily find the items you are looking for.
Augmenting Items
Item augmentation has been updated, to make your quality of life better. Not only you can enable Automatic Augmentation, but also when augmenting your items, your current augmentation effect does not dissapear. When applying a new augmentation, you are provided with a choice, whether you want to keep your current effect, or apply the new effect.
Automatic Augmentation allows you to select all the effects you wish to find. Then when you start augmenting, it will continue until one of the selected effects is found. As soon as one of the effects from your list is found, the automatic process will end, providing you with a choice whether you wish to apply the new effect, or keep the current one.
Other
Pets have been removed from the game, including ranking of the pets.
Keber has been disabled from the game, and will be enabled back again in the later stage
L-Coin Shop has been adjusted, added Event Medal shop
Overhit extra experience acquired has been disabled
New Items
Resurrection Coins are now used after death, to resurrect your character without loss of experience. Such coins can be obtained by simply slaying monsters, and also killing other players in PVP. Each player can receive 8640 Resurrection Coins a day, and with premium account you can receive 10800 Resurrection Coins a day. The maximum amount of Resurrection Coins the character can have is 10'000 coins.
Demon Soul can be obtained by slaying demons during the breach of hell gates. Collect their souls to unlock chests of your choosing.
Cold Flame can be obtained by slaying monsters in Solo Dungeon. You can then trade your collected cold flames with Leon, the dungeon assistant, and select your rewards.
Event Medal can be obtained by participating in daily Deathmatch, and Korean events. These medals can later be traded in Event Medal shop for consumables and unique appearances.
Spellbook Crafting Chest can be obtained every day by completing simple daily mission such as kill 5000 monsters, and also by going to group dungeon.
Equipment Crafting Chest 1 pcs can be obtained every day by completing a daily mission Hunt in Transcendence Instance Zone. The chest contains Crafting Stones for Boss Weapons, and Special Armors.
Equipment Crafting Piece Coupon 1 pcs can be bought daily for 10'000 L-Coins. Upon double clicking the coupon, you can trade it to receive either Boss Weapon Fragments, or Special Armor Fragments
Spellbook Pieces are used to craft 1* - 3* spellbooks. These can be obtained by completing simple daily mission such as kill 5000 monsters, and also by going to dungeons. In other words, just by playing the game.
Boss Weapon Piece are used to craft Boss Weapons. Such fragments can be obtained by trading your Cold Flames with Solo Dungeon NPC Leon, and through exchanging your Equipment Crafting Piece Coupon.
Special Armor Piece are used to craft Special Armors. Such fragments can be obtained by trading your Cold Flames with Solo Dungeon NPC Leon, and through exchanging your Equipment Crafting Piece Coupon.
Protection Armor Piece are to be added to the server in later stage.
Weapon Appearance Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Weapon Appearance stone
Costume Appearance Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Costume
Hair Accessory Appearance Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Hat
Emotes Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Emote
Mounts Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Mount
Collection Chest can be obtained by defeating solo bosses, defeating solo dungeon bosses, and from random craft. When opening a Collection Chest, you will receive all the necessary items to complete a certain collection.
Boss Weapon Pack has been adjusted, upon opening the pack, you will no longer receive a random weapon, but you can choose the weapon you wish to receive.
Freya Necklace has been added to the server. It can be obtained by defeating Freya. Also it will later be added to Random Craft.
Enchant Value |
Effect |
+0 |
HP Portion Recovery +5
P./ M. Def +5%
Skill Cooldown -5%
All Received Critical Rate -2%
All Received Critical Damage -20
Sleep Resistance and Atk. Rate +10%
Root Resistance and Atk. Rate +10% |
+1 |
HP Potion Recovery +10
P./ M. Def +7%
Skill Cooldown -6%
All Received Critical Rate -3%
All Received Critical Damage -50
Sleep Resistance and Atk. Rate +15%
Root Resistance and Atk. Rate +15% |
+2 |
HP Potion Recovery +15
P./ M. Def +9%
Skill Cooldown -8%
All Received Critical Rate -5%
All Received Critical Damage -100
Reflects 5% of Received Damage
Sleep Resistance and Atk. Rate +20%
Root Resistance and Atk. Rate +20% |
+3 |
HP Potion Recovery +20
P./ M. Def +11%
Skill Cooldown -10%
All Received Critical Rate -6%
All Received Critical Damage -150
Reflects 6% of Received Damage
Sleep Resistance and Atk. Rate +20%
Root Resistance and Atk. Rate +20% |
+4 |
HP Potion Recovery +25
P./ M. Def +15%
Skill Cooldown -12%
All Received Critical Rate -7%
All Received Critical Damage -200
Reflects 10% of Received Damage
Sleep Resistance and Atk. Rate +20%
Root Resistance and Atk. Rate +20% |
+5 |
HP Potion Recovery +35
P./ M. Def +20%
Skill Cooldown -15%
All Received Critical Rate -10%
All Received Critical Damage -300
Reflects 15% of Received Damage
Sleep Resistance and Atk. Rate +20%
Root Resistance and Atk. Rate +20%
<Freya's Power Lv. 1>
After receiving damage, there is 1% chance to inflict
Slow (Atk. Speed/ C. Speed/ Speed -30%) for 3 sec. |
+6 |
HP Potion Recovery +50
P./ M. Def +25%
Skill Cooldown -15%
All Received Critical Rate -12%
All Received Critical Damage -400
Reflects 20% of Received Damage
Sleep Resistance and Atk. Rate +20%
Root Resistance and Atk. Rate +20%
<Freya's Power Lv. 2>
After receiving damage, there is 2% chance to inflict
Slow (Atk. Speed/ C. Speed/ Speed -30%) for 3 sec. |
Adjusted Items
Dragon Belt
Enchant Value |
Added Effect |
+4 |
HP Recovery Potions' Effect +25 |
Boots of Evasion
Old Effect |
New Effect |
Upon trigger, 30 second effect applies, highly increasing characters evasion. Effect can be removed by landing 5 successful hits to the character. |
Upon trigger, an effect applies for 5 seconds, highly increasing characters evasion. |
Gaiters of Protection
Enchant Value |
Old Effect |
New Effect |
+0 |
A 2% chance to limit received damage to 5000 for 5 sec. when hit. (Cooldown: 10 sec.) |
A 2% chance to limit received damage to 7000 for 3 sec. when hit. (Cooldown: 10 sec.) |
+1 |
A 2% chance to limit received damage to 4800 for 5 sec. when hit. (Cooldown: 10 sec.) |
A 2% chance to limit received damage to 6800 for 3 sec. when hit. (Cooldown: 10 sec.) |
+2 |
A 2% chance to limit received damage to 4600 for 5 sec. when hit. (Cooldown: 10 sec.) |
A 2% chance to limit received damage to 6600 for 3 sec. when hit. (Cooldown: 10 sec.) |
+3 |
A 2% chance to limit received damage to 4400 for 5 sec. when hit. (Cooldown: 10 sec.) |
A 2% chance to limit received damage to 6400 for 3 sec. when hit. (Cooldown: 10 sec.) |
+4 |
A 2% chance to limit received damage to 4200 for 5 sec. when hit. (Cooldown: 10 sec.) |
A 2% chance to limit received damage to 6200 for 3 sec. when hit. (Cooldown: 10 sec.) |
+5 |
A 4% chance to limit received damage to 4000 for 5 sec. when hit. (Cooldown: 10 sec.) |
A 4% chance to limit received damage to 6000 for 3 sec. when hit. (Cooldown: 10 sec.) |
+6 |
A 6% chance to limit received damage to 3600 for 5 sec. when hit. (Cooldown: 10 sec.) |
A 6% chance to limit received damage to 5600 for 3 sec. when hit. (Cooldown: 10 sec.) |
+7 |
A 8% chance to limit received damage to 3200 for 5 sec. when hit. (Cooldown: 10 sec.) |
A 8% chance to limit received damage to 5200 for 2.5 sec. when hit. (Cooldown: 10 sec.) |
+8 |
A 10% chance to limit received damage to 2800 for 5 sec. when hit. (Cooldown: 10 sec.) |
A 10% chance to limit received damage to 4800 for 3 sec. when hit. (Cooldown: 10 sec.) |
Hero Circlet
Enchant Value |
Old Effect |
New Effect |
+4 |
<Fatal Critical Strike>
Trigger rate: 5%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +5% |
<Fatal Critical Strike>
Trigger rate: 5%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +5% |
+5 |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +15% |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +15% |
+6 |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +25% |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +25% |
+7 |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +40% |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +35% |
+8 |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +60% |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +45% |
+9 |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +80% |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +55% |
+10 |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +100% |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +70% |
Blessed Hero Circlet
Enchant Value |
Old Effect |
New Effect |
+4 |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +10% |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +10% |
+5 |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +20% |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +20% |
+6 |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +30% |
<Fatal Critical Strike>
Trigger rate: 10%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +30% |
+7 |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +50% |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +40% |
+8 |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +70% |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +50% |
+9 |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +90% |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +60% |
+10 |
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +100% |
Received Skill Critical Damage -15%
<Fatal Critical Strike>
Trigger rate: 15%
Trigger cooldown: 8 sec.
Duration: 8sec.
Effect: Skill Critical Damage +70% |
Talisman of Eva
Enchant Value |
Old Effect |
New Effect |
+8 |
All Received Critical Damage -11% |
All Received Critical Damage -12% |
+9 |
All Received Critical Damage -13% |
All Received Critical Damage -15% |
+10 |
All Received Critical Damage -14% |
All Received Critical Damage -20% |
Blessed Talisman of Eva
Enchant Value |
Old Effect |
New Effect |
+5 |
All Received Critical Damage -6% |
All Received Critical Damage -7% |
+6 |
All Received Critical Damage -8% |
All Received Critical Damage -9% |
+7 |
All Received Critical Damage -10% |
All Received Critical Damage -12% |
+8 |
All Received Critical Damage -12% |
All Received Critical Damage -14% |
+9 |
All Received Critical Damage -14% |
All Received Critical Damage -18% |
+10 |
All Received Critical Damage -15% |
All Received Critical Damage -25% |
Beryl
Level |
Old Effect |
New Effect |
6 |
N/A |
Received Damage -2% |
7 |
N/A |
Received Damage -4% |
8 |
N/A |
Received Damage -8% |
Item upgrade limitations
Such feature keeps the balance between Pay 2 Win, and people who improve their character just by playing the game. Without certain limits, a person who can spend money, will almost instantly skyrocket and enchant certain items as much as they can. Whereas compared to a Free 2 Play player, it takes him some time, to farm L-Coins and improve those items. This is why there are Item upgrade limitations, making sure the server is moving forward step by step.
At the beginning of a new journey, new server Infternal will have the following items, and limitations on server start:
Cloak of Protection +7 Limit (Can be obtaind from L-Coin shop)
Talisman of Aden +7 Limit (Can be obtaind from L-Coin shop)
Dragon Belt +4 Limit (Can be obtaind from L-Coin shop)
Hero Circlet +4 Limit (Can be obtaind from L-Coin shop)
Talisman of Eva +4 Limit (Can be obtaind from L-Coin shop for Adena only)
Talisman of Speed +4 Limit (Can be obtaind from L-Coin shop for Adena only)
Talisman of Venir Lv. 10 Limit (Can be obtaind from Special Craft for Adena only)
Agathions +6 Limit (Can be obtaind from Settling Kit: Agathion only)
Reinforced Jewells Lv. 4 Limit (Can be obtaind from Settling Kit: Jewel only)
Agathion Bracelet Lv. 4 Limit (Can be obtaind from L-Coin shop)
Talisman Bracelet Lv. 4 Limit (Can be obtaind from L-Coin shop)
Brooch Lv. 4 Limit (Can be obtaind from L-Coin shop)
Aden's Soul Crystal - Armor Lv. 6 Limit (Can be obtaind from group dungeons / training zone)
Aden's Soul Crystal - Weapon Lv. 8 Limit (Can be obtaind from group dungeons / training zone / solo bosses)
Hardin's Soul Crystal Lv. 8 Limit (Can be obtaind from group dungeons / training zone)
To make sure you can easily know what item limitations are currently in the server, we have added an extra interface. When enchanting an item, you will see an extra interface window displaying the items and the maximum value they can be enchanted to.
Crafting
Our team believes the original idea of Essence (only being able to achieve certain items from Random Craft, Lootboxes, and Bosses) is boring, not interesting, and most of all UNFAIR. This is why we created a new crafting system, that will allow our players to craft 1* - 3* Spellbooks, Boss Weapons, Special Armors, and Protection Armors.
Just by playing the game, without having to invest anything at all, or having to gamble, you will be able to progress.
|
Spellbook Craft |
Boss Weapon Craft |
Armor Craft |
Items required for craft |
Spellbook Crafting Stone / Spellbook Pieces |
Boss Weapon Crafting Stone / Boss Weapon Pieces |
Special Armor Crafting Stone / Special Armor Pieces |
Success Chance |
100% |
60% |
60% |
Upon Failure |
N/A |
60% of crafting ingredients refunded |
60% of crafting ingredients refunded |
Spellbook Crafting Chest Behaves like a lootbox, inside of the chest, there are all 1* - 3* Spellbook crafting stones. The chance of receiveing a Spellbook Crafting Stone is low, therefore a chest also has other items such as Dragon Belts, Cloaks, Talismans and so on...
Spellbook Crafting Stone Is used as main ingredient in the crafting process. Every spellbook has its own crafting stone (Like a recipe).
Spellbook Pieces are used to craft spellbooks. These can be obtained by completing simple daily mission such as kill 5000 monsters, trading Cold Flames in Solo Dungeon with NPC Leon and going to Group Dungeon.
Equipment Crafting Chest Upon opening the chest, you have a chance to receive a crafting stone for equipment.
Equipment Crafting Piece Coupon 1 pcs can be bought daily for 10'000 L-Coins. Upon double clicking the coupon, you can trade it to receive either Boss Weapon Pieces, or Special Armor Pieces
Special Armor Crafting Stone Each part of the set (Helmet, Breastplate, Gaiters, Gloves, Boots) have their own crafting stone, that is needed in the crafting process.
Special Armor Pieces are used to craft Special Armors. Such pieces can be obtained by trading your Cold Flames with Solo Dungeon NPC Leon, and through exchanging your Equipment Crafting Piece Coupon.
Protection Armor Pieces are to be added to the server in later stage.
Boss Weapon Crafting Stone Every Boss Weapon has their own Crafting Stone, that is needed in order to craft the weapon.
Boss Weapon Piece are used to craft Boss Weapons. Boss Weapon pieces can be obtained by trading your Cold Flames with Solo Dungeon NPC Leon, and through exchanging your Equipment Crafting Piece Coupon.
We have also added a list of all the things you can possibly craft, including the amount of ingredients required for the craft.
Quality of life
Collection Chest
Ever since collection has been added to the game, people had a split decision about it, some people like it, and some people hate it. Nevertheless we have made some adjustments to make collection filling easier. Collection Chest has been added to Random Craft, Solo Bosses, and Solo / Group Dungeons. Upon opening a Collection Chest, you will receive another chest, for example Collection Chest - Sword Master (Attack). The name of the chest indicates for which collection items are provided from the chest.
From the start, only certain collection chests are added to the game. As the server progresses, more collection chests will be added to the game. (This is done because certain collections have highly enhanced items).
Collection Interface
Two extra buttons Pr. Store Review, World Trade Review have been added to collection interface, making it easier for you to find the item you wish to add to your collection.
Hell Gates
For the last century, our world has been in constant battle against demons. So far we have managed to put a pattern of how often they breach the gates. What does that mean? The demons breach the gates at least once in 6 hour period, but they seem to do it only once. We have added a table for you to better understand when gate breaches can happen.
Gate breach times |
00:00 - 06:00 |
06:00 - 12:00 |
12:00 - 18:00 |
18:00 - 00:00 |
NOTE: So far the pattern shows that gates only get breached once during 6 hour period, meaning if the gates have been breached for example at 14:20, that means the next breach won't happen at least until 18:00
Defend our world
When the gates are breached, Jasper (Hell Warden) will call for help. He can be found in Aden Town. Talk to him, and he will teleport you to the battleground where the fight again demons take place.
More information
It is recorded, that demons can only exist in our world for a short period of time. This means the gates are only breached for 30 Minutes.
- Slaying demons you will receive Demon Souls, which can then be used to unlock different chests in the battleground.
- There are three different chests: Weapon chest, Armor chest, and Accessory chest. Each of them require a different amount of Demon Souls to be opened.
- Upon opening a chest, you will be rewarded with items.
Chests
The following items can be obtained when opening a Weapon chest
- Top B-Grade Weapons
- Low A-Grade Weapons
- Mid A-Grade Weapons
- Top A-Grade Weapons
- Boss Weapons
- Improved Scroll: Enchant A-grade Weapon
- Cursed Scroll: Enchant A-grade Weapon
The following items can be obtained when opening a Armor chest
- Top B-Grade Armor
- Mid A-Grade Armor
- Top A-Grade Armor
- Special Armor
- Improved Scroll: Enchant A-grade Armor
- Cursed Scroll: Enchant A-grade Armor
The following items can be obtained when opening a Accessory chest
- Low A-Grade accessories
- Top A-grade accessories
- Dragon Valley's Earring (4 pcs)
- Ring of Insolence (4 pcs)
- Core Ring
- Queen Ant Ring
- Orfen Earring
- Scroll: Enchant Sealed Rare Accessories
Solo dungeons
Infernal world has four solo dungeons currently active. As soon as you enter a Solo Dugeon you will have 30 Minutes before you are teleported out. Slaying monsters you will receive Cold Flames (they have a 20 sec. drop cooldown). There are Lv. 75 / Lv. 80 / Lv. 85 and Lv. 90 solo dungeons, and depending on which one you enter, two Mini-Bosses will spawn when timer reaches 5 minutes. If you enter Lv. 85 dungeon, Mini-Bosses will have identical drop to Lv. 85 Solo Bosses.
Why? Open world Solo Bosses have always been controled by competetive constant parties, and big clans, making it almost impossible for casual players to lay a hand on them. A solo dungeon will change that, making sure that every player is entitled to at least two solo bosses a day. Not to mention the safe farm they get there.
Cold Flame can be obtained by slaying monsters in Solo Dungeon. You can then trade your collected cold flames with Leon, the dungeon assistant, and select your rewards.
Group dungeons
Infernal world has four dungeons designed for groups. Each dungeon is different from another, but the goal is one: Complete certain task(s) to meet the Final Boss at the end. Defeat the final boss to get rewarded!
Other information
- NPC to enter Solo Dungeon can be found in Rune Township
- NPC to enter Group Dungeon can be found in Rune Township
- A daily mission added to the server Dungeon Expedition, to complete the mission you must defeat the final boss in group dungeon
Gear Score
The Gear Score feature is designed to give people an idea of how strong their character is, including other people. We originally came up with this idea because of the large number of costumes and weapon skins we created. We thought it would be difficult to determine how strong people were if everyone wore costumes and didn't know what gear they were wearing. By simply selecting a target, you'll get a brief idea of how strong that character is based on their Gear Score.
- You can check your Gear Score (GS) in the Character Stats window (ALT +T).
- GS of other people is displayed under their nickname.
What affects your Gear Score?
- Weapons
- Armors
- Accessories
- Enchanting items such as Dragon Belt, Hero Circlet, Stones, Cloak, Talismans, Agathions, and etc...
- Dyes level
- Dolls
- Runes
- Elixirs
- Completed Collection (in percentage)
- 3* - 4* Skills
Also for entertainment purposes, we have added a Gear Score ranking. We think that people will be interested to know where their character is in ranking, based on Gear Score.
NOTE: The Gear Score Ranking has no bonuses, it is for entertainment purposes only.
Territory Wars
Many times we have shared our thoughts on Castle Siege system in this game, how boring, and pointless it is. Then, we remembered something similar to Castle Sieges, but MUCH better. Territory Wars are full of non-stop two hour action!
Every clan that has a castle, must then fight for territories. You and your clan will not only have to invade enemy castles, to try and steal their flag, but at the same time you will need to defend your own castle, as enemies will try to steal your flag too! At the end of Territory Wars, based on how many flags your clan has stolen, all clan members will receive bonuses.
Each Flag = All Stats +1. Meaning if your clan has stolen 5 flags, all clan members will receive All Stats +5 passive buff
NOTE: More information will soon be added, and passive buff might be adjusted, as it's still a topic under discussion.
Character customization
We have created a big variety of ways for you to customize your character. Before purchasing anything from Game Assistant, you are able to check how it looks by holding SHIFT key button, and clicking on your selection with Left Mouse Button.
Weapon Appearance Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Weapon Appearance stone
Costume Appearance Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Costume
Hair Accessory Appearance Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Hat
Cloak Appearance Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Cloak
Emotes Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Emote
Mounts Coupon can be bought in L2Store and then traded in Game Assistant to your chosen Mount
Emotes
Not only you can change the way your Weapon, Armor, Cloak, looks, but now you can also display how you feel using emotes. We believe it will be fun for players to apply them in many different situations, whether its to display that you are sad, annoyed, happy, laughing, or use it to annoy other people, and use a crying emote when you kill someone in PVP.
Raid Bosses
Afternoon pool random spawn time of bosses between 14:00 - 15:00 (Server Time)
Evening pool random spawn time of bosses between 20:30 - 22:00 (Server Time)
Grand Bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
Helios (Nobless RB) |
48 Hour spawn time after death |
N/A |
Antharas |
21:00 |
Sunday |
Darion |
12 Hours (+/- 1 Hour) after death |
N/A |
Beleth |
22:00 |
Saturday |
Baium |
15:00 / 21:00 |
Everyday |
Immortal Baium |
20% chance to spawn upon death of Baium |
N/A |
Behemoth |
Evening Pull |
Monday / Wednesday / Friday |
Immortal Behemoth |
30% chance to spawn upon death of Behemoth |
N/A |
Gorde |
26 Hour spawn time after death |
Everyday |
Immortal Gorde |
30% chance to spawn upon death of Gorde |
N/A |
Epic Bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
Queen Ant |
Afternoon Pull & Evening Pull |
Everyday |
Zaken |
Afternoon Pull & Evening Pull |
Everyday |
Orfen |
Afternoon Pull & Evening Pull |
Everyday |
Core |
Afternoon Pull & Evening Pull |
Everyday |
Chaotic Bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
Chaotic Zaken |
Has a 50% chance to spawn upon death of Zaken |
N/A |
Chaotic Queen Ant |
Has a 50% chance to spawn upon death of Queen Ant |
N/A |
Chaotic Orfen |
Has a 50% chance to spawn upon death of Orfen |
N/A |
Chaotic Core |
Has a 50% chance to spawn upon death of Core |
N/A |
Priest Bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
Angel Priest of Baium |
Spawns at the same time with Baium |
N/A |
Queen Ant Drone Priest |
Spawns at the same time with Queen Ant |
N/A |
Orfen's Priest Lord Ipos |
Spawns at the same time with Orfen |
N/A |
Priest of Core Decar |
Spawns at the same time with Core |
N/A |
GOD Bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
Octavis |
Evening Pull |
Monday |
Tauti |
Evening Pull |
Tuesday |
Baylor |
Evening Pull |
Wednesday |
Istina |
Evening Pull |
Thursday |
Roaming Hunters
Raid Boss |
Spawn Time (Server Time) |
Days |
Crow |
3 Hour spawn time after death |
N/A |
Inspector |
3 Hour spawn time after death |
N/A |
Hellbound Bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
Satina |
Random spawn between 20:05 - 20:30 |
Saturday |
Deiman |
Random spawn between 20:05 - 20:30 |
Saturday |
Aizen Kelsour |
Random spawn between 20:05 - 20:30 |
Saturday |
Ryuminir |
Random spawn between 20:05 - 20:30 |
Saturday |
Frost Lord Bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
Slicing |
20% chance to spawn |
Tuesday / Thursday / Saturday |
Reggiesys |
80% chance to spawn |
Tuesday / Thursday / Saturday |
Tiron |
22:00 |
Tuesday / Thursday / Saturday |
Glakias |
Spawns after Slicing or Reggiesys death |
Tuesday / Thursday / Saturday |
Kelbim Fortress / Pagans Temple bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
Kelbim |
22:00 |
Friday |
Andreas Van Holter |
22:00 |
Friday |
World Tower of Insolence bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
TOI Bosses |
15:00 / 21:00 |
Everyday |
Command Channel Bosses
Raid Boss |
Spawn Time (Server Time) |
Days |
Katuba |
21:00 |
Everyday |
Kadin |
Evening Pull |
Everyday |
Karim |
20:00 / 22:00 / 00:00 / 02:00 |
Everyday |
Lv. 80 RB |
26 Hour spawn time after death |
N/A |
Lv. 85 RB |
26 Hour spawn time after death |
N/A |
Lv. 90 RB |
26 Hour spawn time after death |
N/A |
Solo Bosses
We have added more solo bosses to the game, and also made it easier for your eye to recognise which bosses on the map are Solo Bosses, by changing the colour of the icon.
[FOTO]
Hunting Grounds
Based on our previous server start one year ago, we have decided to add more hunting grounds from the beginning, to make sure our players are comfortable.
- Cruma Marshlands (Alternative location of War-Torn plains)
- Fairy Settlement (Alternative location of Dragon Valley East and West)
- Seed of Anihilation (Alternative location of Sel Mahum Base)
- Forest of the dead (Replaced previous location Gorde Canyon)
- Antharas Lair (New regular hunting ground)
- Antharas Lair (Special Hunting Zone remains the same (Essence-like))
- Hot Springs (Old monsters have been replaced with new ones, to bring back some nostalgia)
- Monastery of Silence (Replaced previous location Orc Barracks)
- Sel Mahum Base (Added extra spot)
- Silent Valley (Increased monster amount)
World Tower of Insolence
World Tower of Insolence has been adjusted, you can spend 14 Hours a week inside the Special Hunting Zone. Up to 6 Hours can be extended a week using Tower of Insolence's Time Stone.
Antharas Lair
Antharas Lair is mainly known in essence to be a Special Hunting Zone. It will continue to be so, but we have also added a regular Antharas Lair, where you can enter physically.
Antharas Lair (Special Hunting Zone)
Antharas Lair (Special Hunting Zone) can be entered from Lv. 80. Upon killing monsters inside, they will drop Monster's Energy
Monster's Energy is used to craft Behemoth Doll in Special Craft.
Day of a week |
Opening Times (Server time) |
Monday |
18:00 - 02:00 |
Tuesday |
18:00 - 02:00 |
Wednesday |
18:00 - 02:00 |
Thursday |
18:00 - 02:00 |
Friday |
18:00 - 00:00 |
Saturday |
Not open |
Sunday |
Not open |
Frost Lord Castle
Frost Lord's Castle (Special Hunting Zone) can be entered from Lv. 85. Upon killing monsters inside, they will drop Ruler's Crystal
Ruler's Crystal is used to craft Glakias Doll in Special Craft.
Day of a week |
Opening Times (Server time) |
Tuesday |
18:00 - 00:00 |
Thursday |
18:00 - 00:00 |
Saturday |
18:00 - 00:00 |
Hellbound
A Hellbound is open every Saturday 18:00 - 02:00 server time for characters Lv. 85 and above. Killing monsters inside Hellbound and Steel Citadel you will receive Hellbound Energy, that can be used to craft Talisman of Hellbound and Talisman of Hellbound fragments.
Kelbim Fortress, Pagans Temple
Kelbim Fortress and Pagans Temple are open Monday to aFriday. These both Special Hunting Zones are rotating every week. One week its Kelbim Fortress, and the next its Pagans Temple. Upon killing monsters in Pagans Temple, you will receive Essence of Aden.
Essence of Aden is used to craft Andreas Van Halter Doll in Special Craft.
Primeval Isle
Primeval Isle is known for bed-time Special Hunting Zone, where people can safely leave their character without having to worry of finding their character dead. BUT It is also often frustrating entering Primeval Isle and finding so many people inside. It is especially a nightmare to Melee characters! Therefore we have added an additional Primeval Isle designed for Melee characters.
Primeval Isle (Melee):
- Monsters have high resistance to range attacks
- Monsters cannot be effected by Provoke / Requiem / Provoke Aura
NOTE: Original Primeval Isle remains untouched, we have simply added an additiona Primeval Isle designed for Melee classes.
Events
Mainly for entertainment purposes we have added two events that we believe would fit Essence the most. Deathmatch and Korean events are perfect as you are not depending on anybody else! We do not wish to force people participate in the events, as we are aware not everybody enjoys them. Therefore event shop will mainly consist appearance items, and some consumables, for the time spent in the event, instead of farming.
Event Shop
Item name |
Price |
Daily limit |
L-Coins (1000pcs) |
5 Event Medals |
10 |
Berserker Scroll |
10 Event Medals |
10 |
Transformation Scroll |
20 Event Medals |
5 |
Costumes |
5'000 Event Medals |
N/A |
Cloak Appearance |
15'000 Event Medals |
N/A |
Deathmatch
A Deathmatch is well known to everyone, all players fighting vs all, each kill rewards you with event medal, which can then be traded in event shop. In one Arena there will be maximum of 50 players, as it wouldn't be any fun spawning and being killed instantly due to having 500 people in one arena.
Details
- Registration to event begins 22:30 (Server Time)
- Each kill in the event rewards you with 1 Event Medal
- Being TOP 1 in your arena, rewards you with 15 Event Medals
- When dying, buffs do not dissapear
- Being AFK for 2 minutes, you will receive a disconnect
- When teleported to the event, your party will automatically disband
Korean
A Korean event is perfect for you to show off your skills, and your character. When teleported to the event, you will be automatically allocated to your teams. When the event begins, one random member will be selected from both teams to fight 1 v 1, the winner stays, and fights the next person from the enemy team.
Details
- Registration to event begins 18:30 (Server Time)
- Each kill rewards you with 3 Event Medals
- Most kills in the team rewards you with 15 Event Medals
- Being in a Victorious team rewards you with 15 Event Medals
- Being in a Loosing team rewards you with 8 Event Medals
- At the beginning of new fight, existing buffs do not dissapear (For example Titan limits)
- At the beginning of new fight, skill cooldown does not reset (Stays on cooldown)
- At the beginning of a new fight, all participants are set to full HP/MP/CP
- Each fight lasts 2 minutes, if both participants are still alive by the time runs out, winner is decided by damage dealt
Nobless
Nobless skill has been added to the game. In order to receive such skill, you, or your party members must deal the final blow to Helios. We understand that such skill can easily be over powered, therefore certain adjustments were made to it, to make sure its simply a nice bonus skill, rather than a primary skill that is better than anything else.
Nobless
Buff Duration |
1 Hour |
Skill Cooldown |
5 Min. (Fixed) |
Skill Cast-Time |
10 Sec. |
Mini Games
Mainly for entertainment purposes, so far we have added two Mini Games to our server. Coin Flip and Tic Tac Toe, you can play against other people for Adena. You can create a lobby and decide what the bet of the game will be, for example if you set the bet to be 100'000'000 Adena, then another player can see your lobby and if he wishes to play against you, he can enter the game, the winner wins the pot.
Before you start playing either games, you will need to select your avatar:
Coin Flip
Coin Flip is simple, to start playing you can either join an already created lobby, or create your own. The creator of the lobby needs to select his side of the coin, set the bid, and also he can add a message.
- As soon as there are 2 players in the game, the creator of the lobby has to press START and the other player must Agree to start the game
- While the game is in process, you won't be able to do anything with your adena, or leave the game to prevent abusing
- Information about Wins / Loses is also displayed at the bottom right corner
Tic Tac Toe
Very similar to Coin Flip, you must create a room, choose your side X or O, and then enter a bid amount. You can see the rules and a few possible combinations in order to win, in the picture below.
General Changes
Guard Has been added to all classes, can be learned at Lv. 70 for 16 Magic Tablets. For 5 sec. can protect from debuffs for 2 times when used. Cooldown 5 min.
Rush Skills have been adjusted, character no longer uses rush skill when the target is nearby. (Exception for Death Knight Fury Charge skill). Skill cooldown in PVP 5 sec. PVE 2 sec.
Other
- Debuff minimum land rate: 20%
- Dagger classes deal more damage, when attacking enemy from behind (+15%)
Duelist
Rising Attack Changed skill cooldown in PVE to 1 sec.
Final Secret
Duration has been adjusted 30 sec. → 20 sec.
Bow Resistance has been adjusted 60% → 40%
Dreadnought
Anger Has been moved to 3rd profession. Can now be learned at Lv. 76
Provoke Changed range 500 → 800. Cooldown 20 sec. → 5 sec.
Power Strike Is no longer deleted upon learning other skills.
Final Secret
Duration has been adjusted 30 sec. → 20 sec.
Bow Resistance has been adjusted 60% → 40%
Phoenix Knight
Provoke Aura When toggled, attracts nearby monsters to you with high aggression. Skill effect remains after death.
Sanctuary Can now be used on auto-use.
Angelic Archon
P. Critical Rate +20% → P. Skill Critical Rate +20%
P. Critical Damage +20% → P. Skill Critical Damage +20%
Knight Assault Adjusted skill cooldown. PVP 2 sec. PVE 1 sec.
Shield of Faith Cooldown adjusted 900 sec. → 300 sec.
Changed animation of the skill for each tank class.
Vengeance Cooldown adjusted 900 sec. → 300 sec.
Chain Strike
Skill can now be learned from Lv. 40
PVP Cooldown 8 sec. PVE Cooldown 2 sec.
Power Strike Is no longer deleted upon learning other skills.
Fortitude Bow / Firearm resistance +60% → +30%
Hell Knight
Provoke Aura When toggled, attracts nearby monsters to you with high aggression. Skill effect remains after death
Sanctuary
Added skill to Hell Knight class.
Can now be used on auto-use.
Knight Assault Adjusted skill cooldown. PVP 2 sec. PVE 1 sec.
Shield of Faith Cooldown adjusted 900 sec. → 300 sec.
Changed animation of the skill for each tank class.
Vengence Cooldown adjusted 900 sec. → 300 sec.
Chain Strike
Skill can now be learned from Lv. 40
PVP Cooldown 8 sec. PVE Cooldown 2 sec.
Power Strike Is no longer deleted upon learning other skills.
Fortitude Bow / Firearm resistance +60% → +30%
Adventurer
Exciting Adventure Adjusted skill cooldown 900 sec. → 300 sec.
Trick With a certain chance removes enemies target.
Ultimate Evasion Adjusted skill cooldown 900 sec. → 300 sec.
Sagittarius
Quick Evasion Your character jumps backwards. Cooldown 10 sec.
Burst Shot Adjusted cooldown 15 sec. → 4 sec.
Ultimate Evasion Adjusted skill cooldown 900 sec. → 300 sec.
Archmage
Aura Flash
Adjusted cooldown 4 sec. → fixed cooldown 4 sec.
With a certain chance removes enemies target.
Magical Charge Character jumps forward. Fixed Cooldown 20 sec.
Heavy Sleep Whilst the enemy is under the effect of heavy sleep: Received Damage -30%
Blazing Circle Skill can now be learned at 3rd profession, Lv. 76 for 31 Magic Tablet
Rain of Fire Skill Cooldown has been adjusted: 7 sec. → 4 sec.
Arcana Power Skill effect remains after death.
Meteor Chance to crit has been removed
Soultaker
Soul Guardian Added a new skill level, Lv. 1 can now be learned at Lv. 76 for 31 Magic Tablet.
Cursed Man
Adjusted the following skill, added extra skill levels and adjusted servitor stats at each level.
Adjusted cooldown 5 sec. → 20 sec.
Meteor Chance to crit has been removed
Transfer Pain
Adjusted the damage transfer amount to servitor at each level.
Adjusted the level requirements to learn the skill.
Arcana Lord
Transfer Pain
Adjusted the damage transfer amount to servitor at each level.
Adjusted the level requirements to learn the skill.
Feline Queen When learning this skill, your character acquires Feline Queen's skills. You no longer need to summon the servitor.
Exile The exiled target becomes incapacitated and invincible against attacks, skill and debuffs. Cooldown 60 sec.
Cardinal
Resurrection Restores 100% of characters experience.
Mass Resurrection
Restores 100% of characters experience
Resurrects Clan Members → Command Channel members
Requiem Provokes monsters in 800 range. Cooldown 4 sec.
Holy Buster Cooldown 10 sec. → 5 sec.
Prophecy of Wind
Has been added, can be learned at Lv. 76 for 31 Magic Tablet.
Only 1 Prophecy buff can be used at the same time.
Hierophant
Holy Buster Cooldown 10 sec. → 5 sec.
Resurrection Restores 100% of characters experience.
Eva's Templar
Provoke Aura When toggled, attracts nearby monsters to you with high aggression. Skill effect remains after death.
Sanctuary
Added skill to Eva's Templar class.
Can now be used on auto-use.
Knight Assault Adjusted skill cooldown. PVP 2 sec. PVE 1 sec.
Shield of Faith Cooldown adjusted 900 sec. → 300 sec.
Changed animation of the skill for each tank class.
Vengence Cooldown adjusted 900 sec. → 300 sec.
Chain Strike
Skill can now be learned from Lv. 40
PVP Cooldown 8 sec. PVE Cooldown 2 sec.
Life's Return Adjusted HP recovery amount and cooldown.
When hit, recovers 2% of Max HP (Cooldown 8 sec.) → 6% of Max HP (Cooldown 3 sec.)
Eva's Defense Applies to all Party Members.
Recovery Changed cooldown 60 sec. → 10 sec.
Power Strike Is no longer deleted upon learning other skills.
Fortitude Bow / Firearm resistance +60% → +30%
Sword Muse
Rush Skill has been added, can be learned at Lv. 40
The skill is removed upon learning skill Sword Symphony
Gigantic Wave Summons a huge wave that attacks the target and nearby enemies, pulling them to you.
Range 600, cooldown 8 sec.
Recovery Changed cooldown 60 sec. → 10 sec.
Wind Rider
Wind Riding Changed cooldown 900 sec. → 300 sec.
Ultimate Evasion Adjusted skill cooldown 900 sec. → 300 sec.
Switch With a certain chance, removes enemies target.
Recovery Changed cooldown 60 sec. → 10 sec.
Moonlight Sentinel
Quick Evasion Your character jumps backwards. Cooldown 10 sec.
Burst Shot Adjusted cooldown 15 sec. → 4 sec.
Ultimate Evasion Adjusted skill cooldown 900 sec. → 300 sec.
Recovery Changed cooldown 60 sec. → 10 sec.
Mystic Muse
Aura Flash
Adjusted cooldown 4 sec. → fixed cooldown 4 sec.
With a certain chance removes enemies target.
Magical Charge Character jumps forward. Fixed Cooldown 20 sec.
Heavy Sleep Whilst the enemy is under the effect of heavy sleep: Received Damage -30%
Frost Wall Skill can now be learned at 3rd profession, Lv. 76 for 31 Magic Tablet
Aqua Splash Skill Cooldown has been adjusted: 7 sec. → 4 sec.
Arcana Power Skill effect remains after death.
Meteor Chance to crit has been removed
Elemental Master
Transfer Pain
Adjusted the damage transfer amount to servitor at each level.
Adjusted the level requirements to learn the skill.
Seraphim the Unicorn When learning this skill, your character acquires Seraphim skills. You no longer need to summon the servitor.
Exile The exiled target becomes incapacitated and invincible against attacks, skill and debuffs. Cooldown 60 sec.
Eva's Saint
Tree of Life The summoned tree heals nearby party members for 30 sec. Can also cleanse party members from debuffs.
Range 600, cooldown 30 sec. (Auto-use available)
Prophecy of Water Max MP +20% → Max HP +20%
Prophecy of Wind
Has been added, can be learned at Lv. 76 for 31 Magic Tablet.
Only 1 Prophecy buff can be used at the same time.
Resurrection Restores 100% of characters experience.
Requiem Provokes monsters in 800 range. Cooldown 4 sec.
Holy Buster Cooldown 10 sec. → 5 sec.
Shillien Templar
Provoke Aura When toggled, attracts nearby monsters to you with high aggression. Skill effect remains after death.
Sanctuary
Added skill to Shillien Templar class.
Can now be used on auto-use.
Knight Assault Adjusted skill cooldown. PVP 2 sec. PVE 1 sec.
Shield of Faith Cooldown adjusted 900 sec. → 300 sec.
Changed animation of the skill for each tank class.
Vengence Cooldown adjusted 900 sec. → 300 sec.
Chain Strike
Skill can now be learned from Lv. 40
PVP Cooldown 8 sec. PVE Cooldown 2 sec.
Life's Steal Adjusted HP recovery amount and cooldown.
When hitting an enemy, recovers 2% of Max HP (Cooldown 8 sec.) → 6% of Max HP (Cooldown 3 sec.)
Power Strike Is no longer deleted upon learning other skills.
Fortitude Bow / Firearm resistance +60% → +30%
Spectral Dancer
Rush Skill has been added, can be learned at Lv. 40
Break PVP Debuff effect: P. Def reduction has been adjusted
Ghost Hunter
Ghost Walking Adjusted skill cooldown 900 sec. → 300 sec.
Trick With a certain chance removes enemies target.
Ultimate Evasion Adjusted skill cooldown 900 sec. → 300 sec.
Throw Dagger in Wrist Has replaced a previous skill Throwing Blood Dagger
Ghost Sentinel
Quick Evasion Your character jumps backwards. Cooldown 10 sec.
Burst Shot Adjusted cooldown 15 sec. → 4 sec.
Ultimate Evasion Adjusted skill cooldown 900 sec. → 300 sec.
Storm Screamer
Aura Flash
Adjusted cooldown 4 sec. → fixed cooldown 4 sec.
With a certain chance removes enemies target.
Magical Charge Character jumps forward. Fixed Cooldown 20 sec.
Heavy Sleep Whilst the enemy is under the effect of heavy sleep: Received Damage -30%
Arcana Power Skill effect remains after death.
Tempest Skill Cooldown has been adjusted: 7 sec. → 4 sec.
Bind Skill has been added. With a certain chance blocks enemies Physical Skill usage for 3 sec. (Cooldown 20 sec.)
Meteor Chance to crit has been removed
Spectral Master
Transfer Pain
Adjusted the damage transfer amount to servitor at each level.
Adjusted the level requirements to learn the skill.
Exile The exiled target becomes incapacitated and invincible against attacks, skill and debuffs. Cooldown 60 sec.
Shillien Saint
Vampiric Edge Has been added. When activated, you cover your and your party members weapon with vampiric blood. Increases damage dealt and triggers additional hit with certain chance, dealing damage and applying a Received Healing debuff.
Stigma of Shillien Has been removed
Mass Stigma of Shillien Has been removed
Prophecy of Fire
Has been added, can be learned at Lv. 76 for 31 Magic Tablet.
Only 1 Prophecy buff can be used at the same time.
Resurrection Restores 100% of characters experience.
Holy Buster Cooldown 10 sec. → 5 sec.
Titan
Full Swing Added the following effect: Ignores 5% of the targets defense
Titanic Sweep Skill cooldown has been adjusted 5 sec. → 3.5 sec. fixed
Vortex Skill has been removed
Full Knockdown
Duration 3 sec. → 2 sec.
Sword Expert Added the following effects:
P. Skill Critical Damage +10%
P. Skill Critical Rate +10%
Zealot
P. Skill Critical Damage +33% → P. Skill Critical Damage +18%
P. Skill Critical Rate +33% → P. Skill Critical Rate+18%
Over the Body Cooldown 900 sec. → 300 sec. Cannot be used with Zealot at the same time.
Guts Adjusted P. Def increased, added received M. Def from Lv. 6, Added Max HP +5000 to Lv. 8
Titan Champion P. Skill Critical Damage +50% → P. Skill Critical Damage +35%
Final Secret
Duration has been adjusted 30 sec. → 20 sec.
Bow Resistance has been adjusted 60% → 40%
Grand Khavatari
Full Knockdown
Duration 3 sec. → 2 sec.
Fury Fists Added the following effects:
P. Skill Critical Damage +10%
P. Skill Critical Rate +10%
Zealot
P. Skill Critical Damage +33% → P. Skill Critical Damage +18%
P. Skill Critical Rate +33% → P. Skill Critical Rate+18%
Cacophony of War Has been renamed to Berserker Rage and the skill has been re-worked
When learning Berserker Rage your character also acquires a passive skill Valhalla's Blessing
Burning Strike Upon learning this skill, Force Burst skill is no longer deleted
Final Secret
Duration has been adjusted 30 sec. → 20 sec.
Bow Resistance has been adjusted 60% → 40%
Vanguard Rider
Final Secret
Bow / Firearm Resistance has been adjusted 60% → 40%
Dominator
Pa'agrio's Immunity Can now be learned at Lv. 88
Pa'agrio's Glory Can now be learned at Lv. 88
Steal Essence Absorbs 80% → 45% of the inflicted damage as HP.
Steal of Suspension Debuff effect has been adjusted. P. / M. Skill Cooldown -200% → -70%
Doomcryer
Chant of Battle Adjusted the following effect:
Received P. Critical Rate -15% → Received P. Skill Critical Rate -15%
Chant of Protection Adjusted the following effect:
Received P. Critical Damage -15% → Received P. Skill Critical Damage -15%
Chant of Spirit Can now be learned at Lv. 88
Steal Essence Absorbs 80% → 45% of the inflicted damage as HP.
Blood Bond Absorbs 80% → 45% of the inflicted damage as HP.
Fortune Seeker
Power Strike Is no longer deleted upon learning other skills.
Provoke Changed range 500 → 800. Cooldown 20 sec. → 5 sec.
Crushing Leap Skill range has been adjusted 40 → 200
Final Secret
Duration has been adjusted 30 sec. → 20 sec.
Bow Resistance has been adjusted 60% → 40%
Maestro
Provoke Changed range 500 → 800. Cooldown 20 sec. → 5 sec.
Earth Tremor Skill range has been adjusted 40 → 200
Final Secret
Duration has been adjusted 30 sec. → 20 sec.
Bow Resistance has been adjusted 60% → 40%
Doombringer
Collect Shadow Souls Cooldown has been adjusted 900 sec. → 300 sec.
Collect Light Souls Cooldown has been adjusted 900 sec. → 300 sec.
Final Secret
Duration has been adjusted 30 sec. → 20 sec.
Bow Resistance has been adjusted 60% → 40%
SoulHound
Collect Shadow Souls Cooldown has been adjusted 900 sec. → 300 sec.
Collect Light Souls Cooldown has been adjusted 900 sec. → 300 sec.
Soul Link Adjusted the value of P. Atk transferred to M. Atk
Soul Sense Adjusted the value of P. Crit. Rate transferred to M. Crit. Rate
Soul Spark
PVP Cooldown 1.3 sec.
PVE Cooldown 2.2 sec. (At Lv. 85 cooldown nerf is removed)
Trickster
Collect Shadow Souls Cooldown has been adjusted 900 sec. → 300 sec.
Collect Light Souls Cooldown has been adjusted 900 sec. → 300 sec.
Ultimate Escape Cooldown has been adjusted 900 sec. → 300 sec.
Twin Shot Cooldown has been adjusted 2 sec. → 1.4 sec.
Storm Blaster
Dual Blow Cooldown has been adjusted 1.5 sec. → 1 sec. (Fixed cd)
Death Knight (Human)
Flaming Body Removed the following effect: P. Atk +1500 / 3000
Acceleration Attack Speed of Lv. 1 passive has been adjusted 30% → 15%
Deadly Pull Cooldown has been adjusted PVP 5 sec. PVE 1 sec.
Burning Field Additional attack has been removed
Death Knight (D. Elf)
Flaming Body Removed the following effect: P. Atk +1500 / 3000
Acceleration Attack Speed of Lv. 1 passive has been adjusted 30% → 15%
Deadly Pull Cooldown has been adjusted PVP 5 sec. PVE 1 sec.
Lightning Storm Additional attack has been removed
Death Knight (Elf)
Flaming Body Removed the following effect: P. Atk +1500 / 3000
Acceleration Attack Speed of Lv. 1 passive has been adjusted 30% → 15%
Deadly Pull Cooldown has been adjusted PVP 5 sec. PVE 1 sec.
Frozen Field Additional attack has been removed
Call of Frost Debuff effect has been adjusted from numeric value to percentage value
Assassin
Relentless Attack Attacks the enemy 3 times → Attacks the enemy 2 times
Maximum Critical
Level 3 skill has been removed
Level 2 skill has been adjusted: +15% +300 P. Skill Critical Damage (Level requirement: Lv. 90)